I'm an Interaction Designer with a background in Software Engineering. I’m fascinated with our fuzzy relationships with new technologies and love to prototype what we can’t quite grasp yet. Recently I got to explore future things at IDEO in San Francisco and Microsoft in Redmond, and got merge bits and pieces at Umeå’s Institute of Design in Sweden.

Prior to that I worked on a four year project that changed the way students’ medical skills are being evaluated at universities in Switzerland, Australia and the UK. On that project I taught myself how to design, develop and ship iPhone and iPad apps; to do user interface and usability consulting; and to co-lecture at the Berne University of the Arts and the HSR University of Applied Science.

I'm happy to talk about new challenges and opportunities going forward. Reach me at, @kvngnt or on LinkedIn.


On Design

For me the three things that make great design happen are empathy, candor and optimism. Without empathy for whom we design for, we are designing in the dark. Without candid feedback one does not know what to improve. And without optimism there is no reason to ever start a project or let alone bring it to its conclusion.

The best project teams I have ever been part of worked hard every day to make this happen. They invite and celebrate curiosity. They are able to evaluate ideas free from personal attachment. It is in this environment I find myself the happiest. It’s when being a designer is the best thing in the world. And it is what makes me want to tackle things I am afraid of.


Taking the Stress Out of Exams

Using iPads to grade every medical student in Switzerland 


Concept Production Research
Visual Experience Service
Sound Interface Product

Production project (2010 – 2014) in a collaboration between the Institute for Software and the Institute of Medical Institution together with Sebastian Hunkeler, Philippe Zimmermann, Stephan Schallenberger, Felix Schmitz and Markus Stolze.


Sweaty palms, restlessness and the fear of failing is what most of us associate with examinations. This is especially true for when medical students’ clinical skills are being evaluated in a patient-doctor situation. This requires months of preparation, a lot of highly qualified staff and adequate facilities. Once major source of errors and lost time are the many paper checklists that need to be printed, filled-in, scanned and evaluated. 


Experienced doctors of all ages and backgrounds now use iPads to assess each student’s skills. Exam organizers now create the exam checklists on their Macs and evaluate the results immediately. And they can monitor the exam's progress using their iPhones. 


As of 2014, seven universities in four countries use eOSCE. For them, eOSCE means up to 2500 fewer sheets of paper to print and handle per exam, a 3 times quicker turnaround of examination results and less uncertainty during the examination itself. But what pleases us the most was the impact we are having on the doctors themselves; how they could not possibly imagine going back to dealing with paper checklists: how they report to be less stressed and happier when evaluating students. And that is making them more productive (10 times fewer grading errors) and more likely to participate again.



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Living with Bots

Battling Boredom in Smart Homes


Concept Production Research
Writing Experience Service
Sound Interface Product

Completed in 10 weeks in 2015 as an individual project at Umeå Institute of Design Interaction Design Master Programme.

What are we left to do when technology just happens to do everything for us? Future visions depict life in smart-homes where technology deals with all our chores and reads our deepest wishes before we are even aware of them. But is living in such an environment actually desirable? How might people appropriate their smart-home technology to regain control?

Bots is system for home robot assistants that collaborate to make life alone a little more interesting. The system consists of specialist agents (bots), a main control unit (the brain) and room speakers (the senses). Bots are modular artificial intelligences that focus on a single task (e.g. online shopping, spying on the neighbours whereabouts or organising surprise presents).

The group dynamics that arises from the bots placed in the main unit might change our relationship with the technology to something more alike having a group of pets: never entirely predictable but always succeeding or failing with the best of intents.

The project resulted in three short films (design fictions) of how a senior person might personalise their home robot assistants. The short films and the concept designs were exhibited at Humlab-X, an interdisciplinary digital lab at Umeå University. At the public exhibition, viewers were asked to imagine new bots that they want for themselves.

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Giving Automation a Heart

Empowering Scania's truck drivers in highly automated vehicles.

«The Heart of Scania project delivered a set of well considered and brilliantly implemented solutions. They provide us with a highly visual and engaging means of discussing future potential Scania products and services oriented around autonomous driving.»
— Dr. Stas Krupenia, Scania CV AB


Concept Production Research
Visual Experience Service
Sound Interface Product

Completed in 6 weeks in 2013 for Scania, together with Migle, Kalliroi and Emily.

Imagine you are in one of the many self-driving Scania trucks forming a convoy on Europe’s highways in 2030. The truck ahead of you blocks your view. The convoy leader is the only one actually driving. This leaves you time to schedule your next pickup, watch movies or catch up with your family – all on the windscreen.

After looking at examples of the use of automation in airplanes and embarking on a trucker’s journey to experience life on the road first hand, we noticed the need for a central point of focus for this new technology. We call it the Heart of Automation.

The Heart of Automation is a steering wheel augmented with touch sensors and a 3D track pad. Drivers control the heads up display using touch and voice interactions. 

To make sure drivers feel empowered rather than threatened by the new technology - we devised four scenarios of future use: joining a truck convoy; leading the convoy; passive driving; and leaving the convoy.

From this we learned that the HUD interface needs to scale with the level of attention required by the driver in his current role in the convoy. The importance of ‘presence’ and communication amongst drivers in difficult driving situations also stood out. By having touch-sensors embedded directly in the steering wheel, the lead driver could be informed at any time about the level of alertness of every driver in the convoy.


Food Radiation Scanner

Asking questions about food safety in Fukushima

«A very powerful design […] giving us a creepy glimpse of something that could happen on own doorstep. A big issue is made tangible.»
— 2014 Core77 Design Award Jury (Marije Vogelzang, Marjan Ippel, Valerie Kuster, Ronald de Nijs)


Concept Production Research
Visual Experience Service
Sound Interface Product

Radiation is a scary prospect to most people. In the past decades we have seen one of our major energy sources wreck havoc to the locally grown produce in parts of Japan and Europe. Especially in Japan, there is still a large concern over food grown or caught in areas close to Fukushima. The government’s actions and communication in the first couple of weeks after the catastrophe have lead to mistrust and fear about what foods are safe to consume. Even though Japan’s radiation safety levels are now one of the most stringent in the world, people still choose not to eat produce from that area.

But radiation itself is not harmful - too much of it is. So we asked ourselves how could we redesign a Geiger counter for the home that reaffirms instead of worries. The result is Food Radiation Scanner. It's a small-kitchen countertop appliance that improves on handheld Geiger counters in that it offers more accurate and understandable readings in a shorter amount of time.


We quickly built mock-ups to determine size, interaction and form within the context of small kitchens and tested them using Wizard-of-Oz tests.  From the visual language, to the touch dial and to the sound design we strove to create a positive experience to a difficult topic. It is designed in a way that it aims to decrease fear and uncertainty with repeated use – eventually rebuilding trust in the governmental communication. We think the idea is especially interesting once a network of these stations are considered, each of them reporting how little contaminated food actually makes it onto a consumers dinner plate.

So in that sense, Food Radiation Scanner empowers people directly affected by a nuclear power leak to take back control of their food safety. And for the rest of us it may give us a new awareness of what we could be up against.

Completed in 2 weeks in 2014 as a self-motivated project at Umeå Institute of Design, together with MadyJost and Peter.

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Short Projects


Invisible Forces


Tons of visitors visit Abisko National Park to experience the northern lights. But there is very little explanation of the science behind the natural phenomenon on location. During the project’s research phase I observed a pattern of tourists using their smartphones in the hotel lobby. What if we could create an interesting learning experience in that very spot? I decided to explore augmented reality as a non-linear storytelling tool by using the objects already available. To explain the solar wind’s journey to earth, hotel guests use their smartphone to follow the path of a solar particle from the lamp representing the sun to the lamp representing the earth. Read more...

2 weeks in 2014 at Umeå Institute of Design.

Smart Screenshots


iPhone users have been taking screenshots the same way for more than seven years. But in what circumstances do people take screenshots? And is there a better way to support this behaviour? To find out, I went out and asked 30 people to show me their last screenshot. I found four mayor patterns in people’s behaviours: 1) using screenshots to share conversation snippets with others, 2) making sure they had access when not connected to the internet, 3) needing quicker access to information and 4) documenting things they couldn't save otherwise. The final concept addresses the question of how a context-aware screenshot feature would behave like. Read more…

1 week in 2014 as a self-initiated project.

Rock Sofa


The Guitar museum features one of the largest collections of Guitars in the world. The problem: they are all displayed behind glass. This begged the question of finding other ways to engage with their visitors. After asking a couple of people about their recent museum experiences, I decided to focus on what people look forward to the most after their visit: sitting down. The goal was to find ways to let visitors experience music with more than just their ears. The outcome of the project is a fully functional and sturdy chesterfield chaise with a 22” subwoofer that starts playing voices and guitar riffs clips when visitors sit on it. 

Completed in 3 weeks in 2013 for Guitars – The Museum at Umeå Institute of Design.



2014 IxDA Student Design Challenge Grand Prize

2014 IxDA Student Design Challenge Grand Prize

2014 CHI Student Design Competition Shortlist

2014 CHI Student Design Competition Shortlist

2015 IxDA Awards Finalist in the Professional 'Optimizing' category

2015 IxDA Awards Finalist in the Professional 'Optimizing' category

2016 Interaction Awards Shortlist for Monster Moves in the 'Expressive' category.

2016 Interaction Awards Shortlist for Monster Moves in the 'Expressive' category.

2014 Core77 Design Award: Food Design Runner Up

2014 Core77 Design Award: Food Design Runner Up

2016 Core77 Design Award: Speculative Concept Student Runner-Up

2016 Core77 Design Award: Speculative Concept Student Runner-Up

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These and more entries like them are all published over at my little blog.


Let's talk.
Zurich, Switzerland