AUGMENTED REALITY SOUVENIRS WITH AN EDUCATIONAL TOUCH.
Tons of visitors visit Abisko National Park to experience the northern lights. But there is very little explanation of the science behind the natural phenomenon on location. During the project’s research phase I observed a pattern of tourists using their smartphones in the hotel lobby. What if we could create an interesting learning experience in that very spot? I decided to explore augmented reality as a non-linear storytelling tool by using the objects already available. To explain the solar wind’s journey to earth, hotel guests use their smartphone to follow the path of a solar particle from the lamp representing the sun to the lamp representing the earth. Read more...
2 weeks in 2014 at Umeå Institute of Design.
EXTENDING IPHONE SCREENSHOTS TO BE CONTEXT-AWARE.
iPhone users have been taking screenshots the same way for more than seven years. But in what circumstances do people take screenshots? And is there a better way to support this behaviour? To find out, I went out and asked 30 people to show me their last screenshot. I found four mayor patterns in people’s behaviours: 1) using screenshots to share conversation snippets with others, 2) making sure they had access when not connected to the internet, 3) needing quicker access to information and 4) documenting things they couldn't save otherwise. The final concept addresses the question of how a context-aware screenshot feature would behave like. Read more…
1 week in 2014 as a self-initiated project.
MUSEUM FURNITURE WITH A ROCKSTAR ATTITUDE.
The Guitar museum features one of the largest collections of Guitars in the world. The problem: they are all displayed behind glass. This begged the question of finding other ways to engage with their visitors. After asking a couple of people about their recent museum experiences, I decided to focus on what people look forward to the most after their visit: sitting down. The goal was to find ways to let visitors experience music with more than just their ears. The outcome of the project is a fully functional and sturdy chesterfield chaise with a 22” subwoofer that starts playing voices and guitar riffs clips when visitors sit on it.
Completed in 3 weeks in 2013 for Guitars – The Museum at Umeå Institute of Design.